After Nvidia has launched RTX 3000 Series. Recently, things are getting a little hot When it comes to the Ampere launch. we’re going to be Reviewing the INNO3D iChill RTX 3080.
INNO3D RTX 3080 iChill X4 Specifications
GPU Engine Specifications
|Boost Clock (MHz)||1770|
|Standard Memory Config||10GB|
|Memory Interface Width||320-bit|
|Memory Bandwidth (GB/sec)||760|
|Real-Time Ray Tracing||Yes|
|NVIDIA GeForce Experience||Yes|
|Game Ready Drivers||Yes|
|Microsoft DirectX||12 Ultimate|
|Bus Support||PCI-E 4.0 X16|
|OS Certification||Windows 10, Linux, FreeBSDx86|
|RGB||Programmable RGB: Aura Sync, Mystic Light, RGB Fusion|
|Maxmium Digital Resolution||7680×4320|
|Standard Display Connectors||1x HDMI 2.1, 3x DisplayPort 1.4a|
|InternalAudio Input for HDMI||Internal|
Standard Graphics Card Dimensions
Thermal and Power Specification
|Minimum System Power Requirement (W)||750|
|Supplementary Power Connectors||8+8-pin|
Now I’m sure it’s no longer a secret, That the recent Ampere or RTX 3000 Series launch Has its share of problems. Some reviewers as well as early adopters Have been reporting major issues When it comes to their RTX 3080s.
With sources such as igorsLAB And the famous YouTuber, JayzTwoCents Speculating that they know What the cause of these problems is. And they think it has to do with The use of what they claim are Inferior components In some of the PCB designs From the AIB partners Compared to the FE edition.
Because most of these issues occur When the GPUs are getting pushed close to Or exceeding 2GHz with games crashing And all these other nasty issues.
Now I’m not an engineer with enough credibility To comment on these claims But after many, many hours of Reading into the topic. I think that things could either be As they claim or a lot more complicated Than what we can understand.
The iChill X4 card From INNO3D has a design of 5 POSCAPs with 10 MLCCs in one array As opposed to the 4 POSCAPs and 20 MLCCs In two arrays from the Founder’s Editions. And I can say that we haven’t encountered any major issues In the past two weeks Of testing this card. So, read into that whatever you may.
While I do sympathize with you early adopters Who went out there And spent your hard-earned cash To buy an RTX 3080 And it came with problems.
I do urge that you keep a cool head and Wait for an official word from either Nvidia Or the AIB Partners Because I’m really sure That they don’t want to be Screwing.
Just an update Nvidia has released a driver update Version 456.55 on September 29th. That according to some AIB Partners Seem to have fixed the issue for them But still, in a response provided to the PC world, Nvidia stated that The appropriate number of POSCAP Versus MLCC groupings Can vary depending on the design And is not necessarily indicative of quality. Gamers Nexus and other sources Have made an update post About this issue and it seems that Not every card which opted for All POSCAPs was crashing.
Although most reports from Early adopters seem to be correlating With those designs. Also, not all those Black chunkier capacitors are POSCAPs. Some of them are actually SP-CAPS. However, both are polymer capacitors Which kind of look the same to the untrained eye.
Now, Steve from GN stated that The cause of the problem Could indeed be a driver issue Or a problem with the PCB design separately, Or in some cases both. But he cited that the lack of testing With real use case scenarios Was the main culprit As partners have only gotten proper drivers That worked with games.
Mere days before the launch No doubt to prevent leaks and such. So the MOBHouse team have tried our best To recreate the conditions that have been reported To cause crashes online But alas, we couldn’t get our iChill X4 RTX 3080 To crash no matter If we gamed on it for hours In various titles or even used it for GPU intensive productivity tasks.
The INNO3D iChill X4 RTX 3080 Why is it X4 and not X3? You may ask a Good question! Because there are four fans. We all know that this card Is meant for people who already own the RTX 2080, 2080 Super, or 2080 Ti Because you want to see if it’s worth the upgrade So here are the specs of the RTX 3080 As compared to those cards that I just mentioned.
Detailed Specifications & Benchmarks
The RTX 3080 has 28 billion transistors And a slightly larger die size Compared to the RTX 2080 And a smaller one compared to the RTX 2080 Ti.
In terms of Cuda cores, We have almost double the amount Of the RTX 2080 Ti And almost three times the amount of the RTX 2080. And also, more RT Cores And these are also 2nd Gen Cores As compared to the 1st Gen Cores From the 2080 and 2080 Ti. Other improvements include More T-FLOPS and more ROPs.
The memory has been upgraded from GDDR6 to GDDR6X Now we have 10GB of it As compared to 8GB on the RTX 2080 And 11GB on the 2080 Ti. That’s been an improvement in memory speed And also the Bus Type and Bandwidth.
Finally, we have TDP which is 320W Which is higher than both the 2080 Ti and 2080. What is truly noteworthy about The RTX 3080 is that It’s launching at the same price as the RTX 2080 But it outperforms in theory, the RTX 2080 Ti Which launched at 1200 US Dollars. So those are the specs Now let’s just take a closer look At this INNO3D iChill X4
This is a pretty sleek card Compared to the previous iChill iterations. It is a Three Expansion Slot Card That is mostly black with gunmetal And silver accents on the logo As well as some markings on the backplate.
When it comes to RGB It’s a lot more mature and sophisticated Which is just what I like You might like the dush RGB In which case.
Something else that I like about this card Is cut out behind on the backplate, Where you can see The POSCAPs as well as the MLCC array It looks kinda techy, And geeky.
Another thing that’s pretty cool About this iChill card Is actually the Thermal Design. There is a massive heat sink with 8 heat pipes And a copper base plate That also covers the MOSFET To give us effective cooling for the components.
Apparently, the 9cm fan on top Is to provide more cooling to the MOSFET And we also have the TuneIT Software To help with controlling OC as well as RGB.
Here are the specs of our test bench For the CPU, we have the AMD Ryzen 7 3800XT For the CPU Cooler, we have the Thermaltake Water 3.0 360 ARGB Sync AIO, And for the Motherboard, we have the ASRock X570 Taichi RAM, we have 32GB of GEIL Super Luce AMD Edition DDR4 Rated at 3200MHz. we have 2TB of Gigabyte Aorus M.2 PCIe Gen4 SSD And finally, for the Power Supply, We have the Corsair RM850 850W 80 Plus Gold PSU.
Firstly, we have Synthetic Benchmarks, And to kick things off We have 3DMark Time Spy Extreme. The RTX 3080 scored 7877 Compared to 6138 from the 2080 Ti.
That’s around 28% improvement Not too bad, considering that it is launched at Almost half the price. As compared to 2080 The 3080 performed around 58% better That’s quite impressive But still not really the 2X performance Claimed by Nvidia.
We also tested Unigine Superposition Once again The 3080 scored 28% better than the 2080 Ti And 62% better than 2080. Seems like these are the raw performance improvements That we can expect from the 3080. However, for gaming, We will need to see how developers Utilize Ray Tracing and DLSS.
For gaming, we wanted to Test out Minecraft RTX Which is supposedly Where Nvidia got their 2X 2080 performance But we were unable to get it to install So, moving on So here we have Shadow Of The Tomb Raider Which supports both Ray Tracing and DLSS. We’ll be running the game With both features on and off To see firstly How much raw performance We are gaining in this generation As well as if there are improvements In Ray Tracing and DLSS From this 3080 versus previous generations.
At 1440p, there were no significant improvements. It could be a scaling issue But we are not sure. Things get really impressive when we move to 4K And this is where the 3080 shines. With only DLSS on We gained about 14 FPS compared to the 2080 Ti Which equates to a 16% improvement.
It also did 50% better than in 2080. That’s around 100 FPS in 4K And it’s really impressive. Once we turned on Ray Tracing We saw an 11% improvement compared to 2080 To a respectable 75 FPS Which is very playable in a game.
With both DLSS and Ray Tracing off We gained about 28% in FPS compared to the 2080 Ti Hitting a very very respectable 77 FPS That’s quite a bit more raw performance. This means that the 28% improvement Over the 2080 Ti scaled properly here In Pure Rasterization performance.
It was also 185% better than 2080, With our 2080 only getting 27 FPS in testing. We also tested Death Stranding And this game only supports DLSS With no Ray Tracing. So let’s see how much 3080 has improved.
At 1440p once again, there is not much difference. In 4k with DLSS on though We are getting a 7% and 15% boost respectively Compared to the 2080 Ti and 2080.
The performance improvements Are actually bigger with DLSS off Because the 3080 hit similar numbers As when DLSS was on And that would indicate that DLSS is still in the works For this card, for this game.
But evidently, DLSS benefits the previous Gen cards Because the performance gap is larger here With the 3080 having a 28% lead over the 2080 Ti And a 58% improvement over 2080.
we tested Battlefield 5 And this game was used to showcase RTX features When the 1st Gen RTX cards were launched. So what changed?
In 4K Ray Tracing and DLSS on We’re getting around 18% more FPS Compared to 2080 Ti And around 50% in terms of improvement Compared to 2080.
Looking at raw performance With DLSS and Ray Tracing off The 3080 got 29% more FPS compared to 2080 Ti And 63% more FPS compared to the regular 2080.
Real World Benchmarks
Finally, to put Nvidia’s CUDA cores To the test for our everyday use We rendered a three and a half minute 4K video In Premiere Pro with our usual output settings, And here are the results.
We’re only getting about 6% better times Compared to 2080 Ti And 9% better times compared to 2080 But the Rendering Times in Premiere Pro Is still very dependent on the CPU And the GPU is just accelerating it.
So your mileage may vary Depending on how many GPU accelerated effects you are using And if you are doing 3D work and stuff like that You’ll probably see more improvement In this department.
The RTX 3080 When it comes to Pure Rasterization performance Performs 30% faster than the RTX 2080 Ti And 60% faster than the RTX 2080.
When it comes to Ray Tracing and DLSS performance It varies from game to game. Nvidia reported that This card performs up to 2 times faster than The RTX 2080 in Minecraft Ray Tracing.
But according to our own test, That’s not the case with other games. Keeping that in mind We do hope that all this information That we share with you today Can help you make a more informed decision To buy or not to buy this RTX 3080.
Now I know that there’s a lot of Scandalous news going around Regarding this launch But I personally still think that the RTX 3080 Is the right step towards a good direction For Nvidia to provide us With a good price to performance ratio In a graphics card like this.
No matter if you’re a gamer Creative professional or consumer That’s gonna buy this to play Minesweeper.
So that’s all folks, Leave a comment down below to let us know What you think about this whole Nvidia fiasco As well as if you have bought The RTX 3080 yourself Are you having problems or no problems Let me know, okay? I’ll see you At the next one.
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